Underearth EDO - Story on page 1

Making a series of props and scenes for what may or may not turn into a game.

Beginning of story:

Underearth EDO - 2100

All countries above the equator and those connected to them are united under one govournment and are now known as the Highlanders. Countries below the equator which include Australia, Indonesia, New Zealand and Antartica where called Underearth. Underearth was the only thing standing in the way of the Highlanders reach of the south pole and a source of infinite energy by use os Sub-zero Reactors which use the freezing temperatures to create mass amounts of energy.

The Highlanders although united have struggled to sustain themselves as Africa their main source of minerals has almost been depleted. Underearth is prospering as Australia countains mass amounts of minerals, metals and fossil fuels.

The Highlanders see Underearth as an unclean society for not turning to Sub-zero energy and believe that the only way to change them is through force. A war has raged for near on 23 years and the Highlanders have become increasingly desperate and send as a last resort a lone sleeper agent into Underearth. In the end she will choose wether The Highlanders or Underearth will rule.

You play as Elieve a 19 year old student at Highlanders Grand Marshal University as you sit in your dormatory late at night a group of 3 men break in and tie your hands and cover your head.
1st man says, she will be perfect for trade.
2nd man says, only if she can work.
3rd man says, nah she’s a real looker this one she’ll defenitely sell.
Fade to black.
Fade in.
The cover over your head is pulled off and you find yourself straped to a chair inside a cylindrical cockpit. You look around and see the three men talking at one end of the cylinder and can only faintly here some of the words. One of the men notices you.
1st man says, hey boys she’s awake now.
The three men walk towards you and one comes right to your ear.
1st man says, bout time you woke up missy, I was begining to worry just a little. Pre adrenaline does tend to knock out most people but only for an hour or so.
Man pulls out a large suringe from his coat.
1st man says, you where out for about three. Now this next part is gonna hurt alot but straight after you will feel invinsable.
The man shows you the lable on the suringe which says "Mark 2 Adrenaline.
1st man says, the pre adrenaline prepares the body for the mark 2 stuff. It allows the muscles to use more oxygen making them stronger. You’ll be hiting about 15 G’s when we send you and you have to be awake to survive it all.
Man raises suringe and thrusts it into your chest. You let out a scream.
The cylinder you are in then rotates to the side fitting inside an enourmous barrel of an artillery weapon. You look sideways to see the three men begin to close the hatch you entered through. And in the distance you see a violent flash of light followed by one a bit closer and so on. You realise its is and artillery strike and suddenly you are thrust back into your chair and are shooting through the sky.







Looks good. Any characters or creatures?

Nah just props and scenery for now.

Some more progress.

http://i281.photobucket.com/albums/kk219/SavageBattleMonkey/11-1.jpg
http://i281.photobucket.com/albums/kk219/SavageBattleMonkey/10-1.jpg
http://i281.photobucket.com/albums/kk219/SavageBattleMonkey/9-2.jpg
http://i281.photobucket.com/albums/kk219/SavageBattleMonkey/8-2.jpg

looks very cool! Are you using alpha textures on a plane or is it modeled that way (the first two pictures on your most recent post)

The structural part is a model with alpha textures for the glass.

ok, so its all pretty low poly. Terrific job! for me, usually the edges of the alpha textures are blurred, but for yours the edges are crisp

-Ben

thats really cool :smiley:

Nice job tho,looks like doom3 scenes hehe which is awesome!
gratz,
Romy

Thanks for the comments. Made an air vent and wall segment to go with it. (inspiration from dead space 1 & 2).

http://i281.photobucket.com/albums/kk219/SavageBattleMonkey/13-1.jpg
http://i281.photobucket.com/albums/kk219/SavageBattleMonkey/12-1.jpg

very nice work you have here! I love the window and the air vent a lot :wink: I would recommend making the window a bit more smudgy and dirty. The scratches look perfect with it.

(btw, LOL at your signature)

Hmm, only question: Are you making these textures? If so, I want you as a texture artist, lol, if not though, where are you getting them from? I’m quite curious, did you buy them? And everything looks very nice by the way :slight_smile:

Yep I make all my own textures. Here is the floor texture to show you how i make them.
Normal Map - Gimp
UV - Blender
Spec Map - Paint.net
Color Map - Paint.net

http://i281.photobucket.com/albums/kk219/SavageBattleMonkey/TextureSample.jpg

Gimp’s a really good program - I use it myself. I’m interested in if you physically painted the parts yourself, or if you composited the texture from other places (did you paint the metal yourself)?

Yeah the metal is a made using 2 cloud textures that paint.net generates itself. The first layer is made with two shades of grey light and dark. The cloud generator in paint.net allows you to control the size and sharpness of the clouds. So for the first layer I set the size to large and the sharpness to zero. This turns the layer into a blurry grey smudge type texture. For the second layer I set the light grey color to transparent. I also reduce the size of the clouds being generated and increase the sharpness until it begins to look like rust.

Here are some 1024x1024 rusty metal samples you guys can use. The layers are separate so you can perform more manipulation with them. The first two images are the two layers as mentioned above, the third is what they look like when merged in an editing program, use them however you wish.

http://i281.photobucket.com/albums/kk219/SavageBattleMonkey/Layer1.jpg
http://i281.photobucket.com/albums/kk219/SavageBattleMonkey/Layer2.png
http://i281.photobucket.com/albums/kk219/SavageBattleMonkey/Finished.jpg

Awesome job. Wish I could texture like that. (or that my pc could do real-time bumpmapping)

nice work looks realy good

Here are some more updates. I wont be able to post very often at the moment as I am learning 3ds max for my work experience. I’ll still try to post once or twice a week though.

http://i281.photobucket.com/albums/kk219/SavageBattleMonkey/Reactor.jpg
http://i281.photobucket.com/albums/kk219/SavageBattleMonkey/Stackbox1.jpg
http://i281.photobucket.com/albums/kk219/SavageBattleMonkey/Stackbox2.jpg
http://i281.photobucket.com/albums/kk219/SavageBattleMonkey/Strongbox.jpg

Hey this is getting cool, very professional stile, congrats

Yeah, a game with this style and level of graphics would be great.