I want to create a belly chain for a character using Blender. What I need to do, is create a chain link and have it wind around the character’s waist.
I was reading this article:
But when I try to use Object Offset and I tell a box to follow a curve in an array, setting the count to 20, it doesn’t follow the curve but does line itself up sort-of and goes in a strange direction. So I’m wondering if it just isn’t associated properly to the curve and I’m missing something? I do have the button pushed down by the way, just to remove the obvious solution from my question.
I read through the Helix tutorial and where it talks about using a curve to add turns to the array… can’t you only apply a curve modifier to a curve? Whenever I have tried to use it with a mesh in the past, it tells me that it can only be applied to a curve.
What I’m expecting, is that I will need to create the link and use an empty to twist each link 90 degrees in a straight line, then I’ll need to use a curve modifier in addition to the array modifier in order to create the chain. Am I correct?