you are right but I’m not a BlenderCookie citizen so i can’t see your video.
is it possible to show an example of a “non balls/suzannes scene” with the path tracing version and the branched one?
and in particular if you have an interior test.
I’m using the country kitchen scene from blendswap to make some test and , at moment, I can achieve visually better results with path tracing…
thanks in advance.
As written above, I’ve done some tests with a “non spheres/suzannes scene” and if you are interested here a zip file with some results.
The filename are self-explanary.
The most interesting is AA350_D16_G8_T2_AO1_ML16_S1_Sobol_Bounces_4_0__D16_G1_T4_time_1h_31min_37sec
The “progressive” version with 5600 samples took 1h 56min (the glasses are black due to a too low transmission bounces) and is better as noise both in diffuse areas and glossy areas but the “non-progressive” one is good and acceptable.
What do you think?
The rendertime gain is good.
Do you think it’s possible to do better with the same quality??