Understanding reflections & refraction with ray tracer

Things have definitely gotten more complicated now that we have raytracing. I am trying to gather information on how to better understand and apply settings to glass objects to work well with the new raytracer. Has anyone produced some scenes that they would like to share and discuss the settings?

Hi,

try a search for IOR here at elysiun. A lot of people have been using these IOR (Index Of Refraction) values for refraction settings for glass. The search should give you a few variations to try.

PS which version of Blender has refraction?

Sonix.

Look in “Finished Projects” for work using refraction.

PS which version of Blender has refraction?

Look at:
https://blenderartists.org/forum/viewtopic.php?t=18543&highlight=raytrace

Nice one tim, thanks.

Sonix.