I’ll start by saying I’ve read a few posts on size and scale and I’m more confused than when things just didn’t fit. Now things don’t fit and by head feels like it’s on backwards!
I know what a meter is, I know what a millimetre is, I also kind of understand what an inch is. I get the idea that Blender doesn’t really have a unit of measure, it makes me feel a little squeezy, but I get it.
What I don’t get, is how to resize objects in a scene and change their bloomin size, or to be more precise, which viewport mode does what.
I have a model here at the moment which I’ve designed, I stated with a 20mm cube. I know it was 20mm using the ‘lines’ check box in properties toolbox. Somehow, during the modelling process I’ve managed to increase the size dramatically, now I don’t doubt I’ve done this, but I don’t remember being responsible!
What really boils my head is resizing an object doesn’t change it’s size. I had one design yesterday, that on screen, measured 100x25x10mm. When I transferred it to my printer software, it had to be magnified 1,000 times to be 10mm in length. So I’m obviously not getting this size/scale business, and I haven’t had it explained in a way my head can grasp.
Rescaling/sizing/bending the laws of physics in design mode isn’t always that simple when you have a complex object fade of different parts that all rely on each other, so I have to get my brain box around this.
Is there anyone else out there who struggled with this and found a page or article that explained it well to a person with a half decent understanding how physics works and the Fact that making something smaller makes it bloomin smaller!!!