Understanding "Use Duplicates" from spin tool

Currently on 3.5.1

Documentation for spin tool:
https://docs.blender.org/manual/en/latest/modeling/meshes/tools/spin.html

It is still not clear to me. Perhaps someone could explain in layman’s words. For now I’m using this approach as the Array Modifier is doing some weird stuff in a particular build. I’d prefer the latter for a non-destructive workflow.

use a plane… spine it just one step… it will be a quadric thingy… (connected planes)

with use duplicates it will be two planes… (duplicated planes)

I know how to use it, it’s the understanding of what is exactly happening under the hood.

Specially when I can do same thing 4 different ways:

1)Circular Array With Spin Tool
2)With Array Modifier
3)With Object Instances
4)With Duplicating Objects

:question:

One is connecting the spinned objects… the other not…
…or i also don’t get it… (or the quesiton…)

The array modifer is (so to speak) using duplicates… but can connect/join/merge those… bit only if they “almost touch”…

Besides considering nondestructive workflows, is it more CPU intensive?

It’s just recomputing if you change something AFAIK…