Is there any good tips, advice or tutorials on creating a realisitic underwater environement (a river stream). The biggest problem for me seems to be creating the underwater lighting effect and the look that you feel like your underwater. I was hoping I could use this if I couldn’t rent out a underwater video camcorder, for a 2d animation (3d backgrounds) I am working on.
So far I have learned this but not sure how to do them.
Alright according to the finding Nemo underwater environment video I will need:
Floating particles (not sure how to do this and the particles would definetly have to come straight at the camera, since that looks cool)
Surge and swell (pretty much animating sub surfaced boxed form plants with bones)
Raytracing and refraction (basically just need to futz around with render and material settings) and use that dancing light advice or caustics (mesh plane rotation)
Murkiness (enviroment fog? not sure what settings would work to give that effect and the color drop off)
and a guy suggest latice deformation for the surge and swell. not sure how to do that either.