I recently finished more or less this waterscape, but I’m not completely happy with everything in it, so would appreciate some suggestions:
First one is technical: it took ages to render this, and more than 10.000 passes to get the noise on the bright artefact to settle… There is environmental volumetrics, and bright object in the middle (the object itself is hidden from the camera) The main thing I wanted to achieve are the beams of light coming from the artifact. The effect could be stronger, but my main concern is, is there some trick to make this kind of scene with bit less rendering effort. This one took so long to render that I’m unlikely te repeat it again like that.
Other is lightning and colors: I’ve started to notice that nearly always my problem is to leave images too dark, and maybe somehow too homogenous. I usually realise this when looking small thumbnail of my pictures and noticing they look mostly black, without any clear forms. So some tips how the lightning and/or color distribution, or maybe setup, highlighting of some aspect or another? General ideas how to make the presentation somehow more striking?
Underwater feeling is one thing: Some ideas about ways to enhance that feeling would be appreciated, also some pointers or ideas if there would be some tricks for this either in blender, blender postprocessing or later.
Anyway here is the post-processed version
And here the original render
Anyway, due to the first problem, (namely needing to render 48 hours or so) I probably can’t implement suggestions requiring other than postprocessing in this image, unless someone can come up with clever idea of reducing noise from a setup with such bright object. Postprocessing tricks I could try on this one, and any other in what ever my next artistic project would be