Underwater volumetrics in Eevee not workingfor me

This is what I try to rebuild with no avail. https://www.youtube.com/watch?v=32ZbcwjzDxg&t=449s
My Blender file:https://www.dropbox.com/s/njpu8lb5ccml5ra/Underwater.blend?dl=0
Any idea is welcome

On your plane’s material, set the shadow mode to alpha clip.

Also, you could go to the render settings, in the volumetrics section, increase the volume samples and decrease the tile size (this will increase quality and give sharper light shafts).

Thank You so much. Indeed npow I have nice light shafts- but my texture for the groundplane disappeared,

That’s weird, it doesn’t disappear on my side. Unless you changed other stuff in the scene after you posted it?

My bad. The shadows have been so big that I didn´t realise the texture

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