i 'm studying more about UV and tyrying to understand some of the specs
when you look into UV editor there are images
but it seems that you also have to put an image trhough the texture channel of a material
so what’s the realtionship here between theses images ?
is thre a maximum of uv image that you can set
like if you have 16 material per object and 10 texture channesl
does it means that it ouwld be limited to a maximum of 160 UV images?