Hello, for some time I’ve been trying to make uneven procedural brick pattern in cycles like this one:
Unfortunately, I still didnt come up with any ideas how to make this procedurally. Also, I’m looking for a way to bevel or round corners of brick or checker patterns, but the only thing I can think of is crossed magic texture pattern which only gives evenly distributed rounded checker pattern.
Thank you for the link, but, unfortunately, this is not what I’m looking for (I need a way to make such patterns in cycles/blender node editors, while this addon works with geometry).
I got something not a million miles away from this on my procedural patterns thread. I’m sure it would be possible to get something even closer using a combination of different nodes.
Perhaps have a play with running noise textures into the brick width and row height slots of the brick texture - see what that gives.