I’m trying to add a cloth texture to my character’s pants. The upper section of the object takes the normal map fine, but the leg sections have a large, pixelized look to them. (See below.) The part of the legs that appear distorted are exactly the sections of the object which I extruded from the copied section of the actual character. Can anyone tell me how to fix this? Thanks.
Looks like you could possibly go in Object mode and Object> Apply>Scale to see if that helps. If you are using UV coordinates, then you need to unwrap the new extruded area.