Hey all, voxel remeshing question here.
I want to sculpt the edges of a slab of concrete (the model originates as a simple cube).
I am aiming to distress the edges in the sculpt module and then bake the result down as a displacement map.
When i run the voxel remesh i get and extreme difference in the quads remeshing on the Z axis.
any thoughts on why this would be and if it is fixable?
thanks in advance