I am experimenting with compositing right now. In my regular Blender render, you can see how the light blue gems are emitting a bluish light onto the gray skin of my character. This glowing effect is what I am aiming for.
But on the composite render, the emit on my gem material is not shedding light on to the gray skin and the gems are almost saturated to pure white. Also notice how the bottom curved edge of the head is carrying a thin whitish line which looks rather unnatural.
So my questions are:
- How come the light is not being shed onto the skin by the gem’s emit in this composite?
- How come the gems are almost saturate bright white?
- How come there is a light white line on the bottom edge of the character’s head in the composite?
I setup my nodes to emulate the way the Blender Renderer renders scenes to the best of my knowledge.
Here is an image of my node setup