Unico Furniture (commercial project)


(SunBurn) #1

This is one of my latest commercial projects.
A series of images produced for Unico furniture Company. UNICO company has been active in the furniture sector since 1973. Almost 50 years of experience in furniture manufacturing make UNICO a constantly growing Greek company.

The project included modelling, texturing and rendering studio shots and full scenes.(Almost 100 products).

Responsible for the art-direction of the project was Altervision

All modelling and rendering done in Blender.
All post-production in Darktable

You can see the whole project in higher resolution here.

(birdnamnam) #2

Really amazing job @SunBurn . Truly professional. As always, highly realistic renders and a great, warm sense of lighting in the scenes.

(david57) #3

Nice rendering method. I like those reflections. I tried imitating
that a few days ago from:

(zak-ouiel) #4

nice work broo i like it
keep it up :wink:

(Bart Veldhuizen) #5

You’re #featured! :+1:

(anas) #6

this is so amazing

(SunBurn) #7

Thank you all for kind words

Nice work there with Eevee.
I’m experimenting with Eevee too,
but still can’t control accurately lighting and reflections.
(Everything looks too glossy in Eevee).:face_with_raised_eyebrow:

A couple more images

(Hani Dahman) #8

Really impressive post production. Well played, dude!

(crystal) #9

I love your style, your design is amazing!

(SunBurn) #10

@ hndhmn, @crystalbrincks
Thank you both!

(sinisa_babic) #11

Hi, great work. Absolutely amazing. Which render engine is used here?



(SunBurn) #12

‘Cycles’ as a render engine and ‘Filmic’ in CM.
Without ‘Filmic’ none of this would be possible :wink:

(sinisa_babic) #13

Thank you for your answer :slight_smile:

All the best! Great work!


(Daniel Lehner) #14

Great work!
Love the Bed and the wrinkels on the chair.
Filmic CM really is a blessing.

(clrk) #15

The textures and materials are incredible. What do you use ? Do you shoot your own or do you buy them ? What’s your process ? Thanks !

(SunBurn) #16

All textures are based in samples provided by the client, since maximum accuracy was a must.
Some of them were scanned, some were based on “in situ” photos, some were made from scratch or/and using other images as a starting base followed by heavy manipulation.
All of them were made tillable & colour corrected.