Uniform coord while modeling


I am new to Blender.
How do you have a same coord referent for several meshes you created in your scene ?



You can either use the ‘object’ option in the ‘Map Input’ tab of the Material options, to make all objects using this material get their texture coordinates from the texture space of this object, or you use the ‘glob’ option, which will simply use global coords and these are defintively same for all objects.