Does anyone know of a script that can uniformly split a mesh into submeshes? For example say i have a huge terrain mesh and i want 1000x1000unit tiles that are each their own mesh, is it possible?
Keeping correct UV’s would be a major plus also.
Does anyone know of a script that can uniformly split a mesh into submeshes? For example say i have a huge terrain mesh and i want 1000x1000unit tiles that are each their own mesh, is it possible?
Keeping correct UV’s would be a major plus also.
You don’t need a script. You can select each individual tile (in edit mode) from the main mesh and then use P to seperate that tile into its own mesh and keep UVMap. Y will do the same but all split parts will remain one mesh.
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