Unit 00 Fan Art + Blend file


This is a model that i did to improve some skills that i needed to develop. A fan art adaptation of a character from an anime series.
As you can see I cant do animations but if someone wants to test it fell free to do it, i may update the model and rig but its not a priority.

DOWNLOAD THE MODEL HERE
http://www.blendswap.com/3D-models/characters/eva-unit-00-1-1-fan-art/

(videos can be seen at 720p)

(the same walk cycle but in vimeo seams to have more video quality http://vimeo.com/30473734)

=^,^=

Not a bad walk cycle, and the model is excellent. Very nicely textured.

Impresionante

I see that your work is truly spectacular! want to see more inside the project! :yes:

:open_mouth: Nice job :smiley: This one looks much better than the one in Evangelion :smiley: I like it very much! Thanks for the .blend file, I may learn lots of things from it :slight_smile:

thanks for your comments, i realized that is not the best organized file and i forgot to add some info to guide you, here is a list of the layers on the blends file and inside the main armature

1 Main character
2 Armature
3 proxy character / low res character
4
5 some lights. . . maybe an early test . . .

6 Old geometry for a pedestal. . . useless
7
8
9
10 Icons to be used by the armature bones, for some reason i named them Widg(widged) it sounded something like props

11
12 cage or low res model use by the modifier mesh deform used on the body, this is the one its being move by the armature to move the arms.
13
14,15,16 etc nothing else

Now the main armature : Eva_ARMATURE

Armature Layers

1 and 2 IK Controls for legs and ik-fk switch

3 All arms controls

4
5
6
7

8 Spine,neck and head controls

9
10
11
12
13

14 Some random internal bones AND the ABDOMEN BONES this have an action constraint to drive their move but can be animable for a better control
15

16 Internal bones do not touch some deform mesh other dont do not touch this layer

17-18 Leg FK controls And switch IK-FK

19 Its reapeated … again clavicle and switch for arms

20

21 HANDS controls

22
23

24 Hips, pelvis and main controls

25
26
27
28

29 Chest control bones, same as layer 14 the bones have a action constraint and can be animated for better control, some constraint are not properly configured ill try to fix this in the future

and nothing else

thanks

Nice work man! I love the model! Keep it up. :smiley:

Thanks for the guide about the layers, I’ve already figured some of them out but there were layers I didn’t know what use they have. Now I know :slight_smile: Thanks.