A friend of me, is learning to becomme a programmer and he uses unity.
He mostly uses public assets from sample code.
However i got about 8 years blender experience, but i am not into gaming and thought i could create some assets for him.
However i am wondered shoud I create 1 blend file, containing a almost full world.
Or should i create blend files per asset ?
(i would prefer to create a single large blend file, where he can pick out his assets (my objects), but not entirely sure if that is how it works, one single blend file with lots of assets (if possible) would speedup my blender “drawing” a lot).