First post here, i’ve searched around for help with this and couldn’t find a solution apologies if its been asked before.
I’ve just started with Blender with the intention of building resources for use in Unity.
I have created a simple building in blender (2.6.2) and exported it to FBX, when I import into Unity looks like this:
Some fiddling around with the normal settings in Unity gets it looking almost right:
But still not correct, there are issues with some faces etc. I have also tried all the various smoothing options in the FBX exporter in Blender to no avail.
Any help on what is causing this would be much appreciated! For comparison it looks like this in Blender: