Unity.Armature Animation moving Object and Colliders Not Moving with it.

I have a Object that uses an Armature. I have an animation where the creature lurches forward then returns to its normal position. In Unity I have noticed that any collider I attached to it will not move with it as it lurches forward. I created the creature in Blender. Animated it and exported it to Unity. To test try simply creating a cube add an armature and animate the armature to move it forward then back and export To Unity then click on the object you just imported and where you need to change its import scale it has a split animations add the animation there then put into your scene and try adding a collision box or any type to any part and it won’t move with the animation. Is there a way around it?