So, first off, I wouldn’t say your worries are unwarranted. But maybe a little to bombastic. Also, let me just say this:
I’m not sure I see how is this any different from the current situation? Unity works best with FBX. Blender can’t implement FBX unless it licenses it. None of that has changed/ will change.
If anything, who this doesn’t fare will for is Unreal. If Unity wanted to be real dicks, they could get Autodesk to implement tech that only works in Unity. Think about that for a second. I really don’t think that would happen.
Autodesk regularly makes changes to FBX not to be dicks but to add features for better integration. The reason we always get shafted is because Blender has to revers engineer FBX to figure out how to support those features. This is a real hassle but it’s not the fault of Blender or Autodesk. It’s just the nature of dealing with open source vs. closed source software.
What we should all be worrying about is the fact that GLtf’s development isn’t moving along fast enough. What they really need to do is just make official implementations for the various 3D software and engines so that no one can complain that there’s no exporter for their software. I mean, you can’t just offer up a better format (which at this point it’s not yet) and then sit back and wonder why no one is adopting it. GLtf need to take this very seriously and right now barely anyone knows about it.
- Unity Tech. doesn’t seem that interested in open technology and open formats in most areas (so while Maya users get better integration, Blender users get the same bugs and frustration that is using a closed yet constantly changing format in GPL software).
Again, this has already been the case and doesn’t change that.
Any chance of Unity getting a .blend file reader like in the early days is pretty much zero.
Unity has a great asset store where users can buy and sell their scripts/plugins. If anyone was going to make a .Blend file importer, we would be best served by someone in our own community. Also, there’s already several utilities in the store that can load whole levels, covert rigidify, convert materials, etc. So, I’m not so sure this is as doom and gloomy as you say.