Basically, the highlights include
- The cost of Unity Pro is rising and is largely going to be subscription-only now
- However, you can ‘own’ Unity Pro by purchasing a 24-36 month pre-paid subscription package (costing up to 4500 USD, that is until support ends of course).
- People who don’t want to pay that much can go down to the subscription-only Unity Plus tier, you get the dark skin and some of the analytic features, but you will still have to make due with Unity’s splashscreen whenever your game starts (though the rumor is that Unity Tech. is mulling a semi-customizable splashscreen for that version, whatever they mean by ‘semi’ anyway).
- The Plus and Pro tiers also give you mobile support at no additional cost, but technically you’re paying more anyway
- The free version remains unchanged with the sharply reduced services and no professional-looking skin for the UI.
- Supposedly, Unity Tech. has added another a new limitation for the Free and Plus versions in the form of how many players can be supported at once in a multiplayer game (not sure if this only impacts those using Unity’s official services or not). Considering that some developers would already be over it with their games, they may either have to downscale their multiplayer ambitions or upgrade to a paid tier.
If the comments are any indication, a lot of people are already announcing that they plan to leave Unity behind and so this could be good news for Unreal, Cryengine, Lumberyard, Godot, and just about any other high quality engine currently out there (yes, it could benefit everyone in the case of a exodus from Unity simply because of their massive userbase).