Hey, I hope I’m in the right place because I’m extremely new and I hope this is the proper area to post this in, anyways.
About half a week ago, I tried to open blender 2.81 and it immediately crashed (as soon as the command prompt opens, it crashes a frame later.) I did some research and I figured out various ways to check what was happening. I used the debug tools and it has consistently come back with the same error, see below. (This is from when I downgraded to 2.80, but the log is the exact same)
Switching to fully guarded memory allocator. Blender 2.80 (sub 75) Build: 2019-07-29 09:44 AM Windows argv = blender argv = --debug argv = --debug-gpu argv = --python-expr argv = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\Users\i3-7350K\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt') read file Version 280 sub 39 date unknown hash unknown Error : EXCEPTION_ACCESS_VIOLATION Address : 0x0000000000000000
It’s strange because the address is all 0’s, which to my knowledge nobody else has experienced. It’s extremely frustrating because I have not been able to find someone with a similar problem to me, so I came here.
The issue seems to have arose from me installing new ram, I removed the old stick and replaced it with two new ones, and to my knowledge blender would not open after that. It could also be me updating to windows pro, but I don’t see why that would screw it up.
Windows 10 Pro 64-bit
Intel Core i3 7350K @ 4.20GHz
ASUSTek COMPUTER INC. Z170M-PLUS
4095MB NVIDIA Geforce GTX 1050ti
Intel HD Graphics 630
Here’s what I’ve tried:
Reinstalling blender, (both msi and .zip versions)
Manually installing opengl32.dll into the blender folder
It’s very odd that this happened out of the blue, there were no updates and 2.81 was running fine, even with outdated drivers.
If anyone could provide help, that would be appreciated, thanks.