I’ve downloaded this head and imported it in my blender program. I made some changes (removed the body) and gave the head colors. Everything is great, but when I render the image, I get unknown distortions especially in the eyes!
Here you see the head in blender when I edit it. The eyes are perfekt.
But when I render the image, I get this:
Now I discovered this: When I change the color of the Iris from “surface” to “halo” I see this strange model in blender:
There are only points and even points of the body which i removed already! What does this mean? And why is this effect only working with the color of Iris?
Can somebody explain me that? Thx alot in advance!!
Look closer at the mesh in edit mode.
and you got points because halo matrials effects on vertices.
Sorry, but I didnt get that
I can only see this points when I give Iris halo material. But I dont do this! So everything is ok, until I render a picture. And why is material effecting when there is even no mesh (body)? How can I stopp this? I just want a rendered picture like in edit mode.
Upload your blend file to http://www.pasteall.org/blend/ so everyone else can see what you have.
Ok, I’ve uploaded my file: http://www.pasteall.org/blend/15934
I discovered news! When I go to the camera settings -> shading and I EITHER deactivate shadows OR ray-tracing, the picture gets perfekt! But this is not usable, because then I have no more good quality…
The next I discovered is, that there is a shape over the eye with material “Cornea”. This shall be the reflecting shape of the eye and mostly transparent - but it isnt for me! I tried to just delete it, but it doesnt work, always is something left or I get holes…
I made an error while deleting the body! I thought: X and then “edges & faces” is enough to delete totally - but it isnt! There are points left (vertexes). So I have to delete the vertexes as well.