Is there a build of unlimited clay with GSOC sculpt tools?
I remember seeing commits of unlimited clay removal from one of the GSOC branches, it could have been soc-2010-jwilkins.
If you can compile it yourself, i thought it is in fasthary’s branch.
it was just an experiment lacking more substance and performance. gotta wait for bmesh, I guess…
there is another little script for 2.49 that can do local subdivision
check out python forum
but may not be as good as the original unlimited clay !
salutations