I have a Blender file in which I’ve linked a rigged character.
The armature was made into a proxy and I created a walk cycle with it.
Now I would like to import that animated character into Unity but Unity doesn’t seem to like the fact that the character was linked.
When I import the animated character in Unity, I end up with an animated armature as far as I can see but the character mesh doesn’t follow the animation, it stays in it’s T-pose.
I have tried to make the character local into the animation file through Object/Relations/Make Local but nothing seems to change, I still can’t go into Edit Mode on the character.
I have been trying to unlink my character for a while now, I’m not sure I am looking at the right problem.
If anyone has a suggestion about how to solve this issue.