Unlink duplicates, stop duplicates using same texture blender

I have duplicate of the original object, but both of them are connected to the same Material / Texture. If i change it for one object, another automatically assigns the same. Unlink / Make local does no help.

How do i fix this?


SOLVED:

All I had to do is duplicate the MATERIAL first, and then different TEXTURE can be assigned. Turns out TEXTURE is nested within a MATERIAL.

Did not seem obvious from interface tho. Just wasted about 2h kicking the floor in rage because of this.

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