Hello!
When I apply the Displacement modifier to an object and start the game, it works as expected in both UPBGE 2.7 and UPBGE Eevee—the object appears with the displacement applied during gameplay.
However, if I animate the displacement coordinates—for example, to create water, grass animation, or a PS1-style vertex wobble—it only works in the Eevee version of UPBGE. The same issue occurs when I disable mipmapping to achieve pixelated textures: it works in the Eevee version, but in UPBGE 2.7, the textures appear pixelated only in the viewport, not during gameplay.
Additionally, metaballs work in the Eevee version, allowing liquid-like effects similar to those in Portal 2.
Is there any way to fix at least the following in UPBGE 2.7:
- Animated displacement modifiers,
- Mipmapping toggle (to control texture pixelation), and
- Omni lamps with shadows
*Ambient ocludion just like in 3d viewport?