unlocking the bge - the OOP state machine


OOPstateMachine.blend (422 KB)

Part2 - Armature actions

Here is the same system set up for armature actions,

you could change [‘A’] state and [‘E’] state and animations to strafe as well

(don’t mind the crappy 5 minute made animations :D)


OOPstateMachine (Part2).blend (571 KB)

Looks very interesting.I am going to experiment with it tommorow.Your second oops blend does not work.
It started working for some reason.You know what i wish python could do?I wish python could access the sensors by there names and actuators by there names.Without having them connected from one cube to another one.Or am i wrong and oop’s could do that to.I don’t like all those wires.