Hi All,
I have a new empty scene with a curve, a circle and a line.
The circle is the bevel object of the curve. The line is the taper object of the curve.
Ok, so I have a beveled tapered curve. Now I convert the curve to a mesh and apply a build modifier to animate the curve growing over time.
Cool, I like it so I duplicate it about 20 times and arrange them on a grid.
Ok, I show the animation to the client and they like the direction it is going, however, they want the arc of the curve a little less.
Boo hoo…
Now if I were in 3DSMax, this would be no problem, I could adjust the single curve of the instanced object and all object would change, but alas, I am using Blender and I now am faced with the sad fact that I have to remodel, reanimate and re-layout the entire grid.
Is there anyway around this?
In flash, I can swap a movie clip with another clip. Does this kind of functionality exist at the mesh level in Blender? Could I swap a new mesh with the existing mesh so I did not have to remodel everything?
Is there a better way to construct this scene so I could have a “tweakable” curved object with a build modifer?
