I’m using Blender 2.74 on both Windows and OSX.
I’m having lots of trouble rendering a scene file that links (with an armature proxy) to a character from another file, and I’m
hoping for help/hints.
Said character (in the linked file) includes three particle systems for hair. All (now) set to use local disk cacheing for physics data.
When I render (or just play an animation) over in the master file, all seems to be OK. The physics cache folder gets created
(blendcache_*), *.bphys physics data files appear, and the file renders correctly.
But when I render the scene file, it seems to be random chance whether the physics cache gets built. In many
cases, no blendcache_* folder appears, and the render proceeds as if physics was not even enabled. I’ve learned to watch
for this and can sometimes ‘force’ it by changing render and/or animation frame limits and restarting the render. This
workaround seems to work when I render under Windows. It has never worked when (as I sometimes do) I render on OSX (so
far, OSX has always rendered with no physics).
Is there some trick I’m missing when using a proxy? Do I have to run some additional step after linking the character group
and running ‘make proxy’ on the armature?
Any suggestions? Right now I’m thinking of stopping using the proxy mechanism just to get reliable renders.