… Hello Blender Friends.
I am new to Unreal Engine 4 and I was wondering wether someone amongst us can point me into the right direction. Basically I would like to find a source for Unreal Coders, that can be visited/joined. I have a specific question in regards to how to keep an object bound to the surface of another object, disabling conventional gravity and generating a game-specific physics pipeline close to the concept of F-Zero X.
Any help towards where I could go (like forums or whatever), would be highly appreciated.