Oh⌠This will be dealt with quickly
Congrats if you are an Unreal user?
As others above wrote, Files from the Megascans (and Metahumans) are useless and you get trouble if you do commercial work and don´t want to use Unreal.
Creativity wise using those assets is in my opinion a disservice to creativity since every project looks the same and you(the user of those premade assets) are dangerously close to being an asset flipper.
Yes, thatâs exactly how I use it. I use Bridge to bring Megascan textures and assets to Blender, but I usually only do that to set up UVs with those textures for use in Unreal, or edit/process/combine Megascan meshes before I bring them into the Unreal.
The general idea is that the terminal point for the Megascan stuff needs to be an Unreal project. If you use Blender as the terminal software for those assets, and not just processor of them, you have to buy them.
I use(d) Quixel Mixer for that, as you have a ton of control.
I think they let it slide for very long, but with the new setup, it might get tightened and get you into trouble quickerâŚ
I often think that selling software is much like selling drugs. First, give it away for free. Once users get addicted and NEED it⌠start charging!!!
Someone wrote a script for Chrome that adds all Megascans items to your account:
It isnât very hard for Epic to remove all that from your account based on some ToS abuse or API rules.
A lot of these have popped up since the announcement, and theyâre pointless. The Free Unlimited Unreal Megascans license is being terminated with the Fab launch, so if youâre just adding all the assets under that license, you still wonât be able to use them after next month. If youâre adding them all to your account and paying for them, then you can do whatever you want because anything Megascans that have been purchased will remain downloadable from Quixel.
But once Fab launches next month, all the Megascans on Fab are going to be offered for free under the Fab asset license until the end of the year. So THATâS when youâre going to want a script to automate adding them all to your Fab account.
I get that, and Iâve only added a few things legitimately for past personal projects. What about those assets⌠the ones that I have downloaded into various non-commercial projects?
So how will Epic distinguish between Fab assets versus Quixel Megascan assets? Arenât they going to be the same assets, just under a different license?
Thats the easy part for them, you have the burden of proofing the license you obtained.
There is already instructions from Epic to migrate UE marketplace and Sketch fab assets across to Fab, but nothing similar for Quixel.
Just this from UE blog:
Yes. Unreal Engine free only for game developers.
Next to the old drug capitalism, which is a stabilizing element of global economy, a new drug capitalism of electronic media is establishing. One may even wonder, weather the developed countries are not developing their technologies of virtualization as a means of taking the wind out of the sails of the lesser developed countries, which,- especially in Latin America - live off of drug trafficking in a rough and ready manner.
-Paul Virilio, Le Monde diplomatique Aug 1995 [ french | german ]
(p.s.: Excuse the off-topicness)
Quixel accounts using the Unreal User license are linked to your Epic account, and Fab accounts will likely also be linked to your Epic account. Itâs a simple check to see if youâve linked the same Epic account that you linked to Quixel to Fab and compare the assets linked to those accounts, and if thereâs a mismatch flag the account.
According to what Musashidan posted: âYou will continue to have access to any previously-acquired content through Quixel.com and the Bridge app.â
I highly doubt Epic will send a bill to everyone who acquired Quixel content for free retro-actively. As I stated earlier, I have acquired a few assets that Iâve used for personal projects⌠are you saying my account will now be flagged because I havenât gotten anything via Fab?
Yes. Because the free license is no longer going to be valid. If you acquired them under a paid license, you will keep access to them forever, but if you acquired them via the free license, you will not be able to legally continue to use them. You must re-acquire them via Fab.
Then what is meant by the first sentence in my previous post? There wasnât a âpaid licenseâ option before (?), so virtually everyone got Quixel assets for free.
If what you say is true, then Epic must have some sort of automatic method to transfer Quixel assets to Fab, otherwise folks will have to spend a lot of time re-acquiring all the stuff theyâve been using for years.
The assets were only âfreeâ under the Unreal licensing.
Any other use was extremely restricted as a hobbyist/freelancer, unless you paid for the assets.
So nothing is really changing regarding terms of usage with the new Fab licensingâŚ
They do, itâs explained on the Fab website.
now there is more clarity regarding that license changes and what and where to download regarding Megascans/FAB stuff.
You will need to re-download the assets in FAB, which were previously acquired under Unreal Unlimited plan, to comply with your current Standard license policies. Otherwise, using those specific assets outside UE will be a violation, as they were originally acquired using the UU plan.
âUnreal Unlimitedâ is the free plan many people used prior.
There is also now a one click button to claim all Megascan files.
As always; read the license, save it next to everything you download.
just as an informational update.
Fair, Unreal Unlimited was always meant to be used exclusively within Unreal Engine, that was made very clear, even if many users took advantage of the plan to get free assets for their usual 3d software.
But, despite this response coming from an official from Epic, I donât see any mention of Unreal Engine in the License Terms, nor any statements that prevent you from using the content in any other software ?
the prior license had that stipulation.
This forum post explores the past license stuff a bit(seems like the old license has been taken offline thou);
The New Fab stuff doesn´t seem to have that limitation anymore.