UNREAL ENGINE No Longer Free in 2024? šŸ‘€

I thought it couldnā€™t get worse, but it is getting worse:

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Link: https://www.reddit.com/r/unrealengine/comments/1h25oti/fab_horror_story_our_hard_work_got_stolen_and/

(and thatā€™s one of a few similar stories I heard from Fab sellers in last few days :expressionless: )

Edit: I tweeted about it @Tim. If you care about that issue, please do the same (or at least like&retweet my post so it gets more visibility). (and yea, I know itā€™s twitter and itā€™s bad, but this is the only place that I seen Tim active)

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Got another update for the Bridge app just now.
After installing, a message showed up I could claim all assets on Quixel.
I did, and apparently all the assets should show up at some point in 'Purchased". :man_shrugging:

Ohā€¦ Be sure to claim the assets -both- in Quixel -and- FAB btw for continuity after jan. '25.

edit: It seemed to work. I now have 18.870 assets in my ā€˜Purchasedā€™ section of Quixel Bridge. :laughing: :+1:

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But they are not actually sitting on your harddrive, right? You would have to download each ā€œpurchasedā€ asset separately I guess

Yes, itā€™s like that, but has always been that way.
I donā€™t even want to know how many Tb of storage all those assets will take up :wink:

So if you want to be a massive data hoarder, be my guest and start DLā€™ing all your free assets :stuck_out_tongue:

OKā€¦

Now that we have TONS of assets to **-legally-** play with in Blender, I looked into the old script for Quixel Bridge.

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With some searching online and some tweaking of my own, I managed to get the script working for Blender 4.2. Or at least it works for the assets I tried here.

It still does some oddball stuff with Bump/Normal maps sometimes, but the basic textures are setup after exporting a asset from Bridge to Blender.
And depending on the LOD level, displacement is set or not. So check the material setting and shader setup after importing.

Use at your own risk, and maybe some other more experienced scripters can have a look at the code as well. :wink:

Fixed Bridge to Blender 4.2 script: init.py (30.7 KB)
Newer extension down in the threadā€¦

So this one goes into the %USERNAME%\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\startup\MSPlugin folder.
If the MSPlugin folder is not there, create it yourself.

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What do you have at the top? It seems we have 100s more assets than are in the database. :grinning:

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Just read through that thread and itā€™s atrocious. I canā€™t even imagine how disappointing, frustrating, and outraging this must be for that dev.

Itā€™s an absolute mess: a Polish dev, a Russian ā€˜AI Bro thiefā€™, the European HQ of FAB in Switzerland, and Epic based in the U.Sā€¦ :grimacing:

There isnā€™t really much that the dev can do. Heā€™s relying entirely on the good-will of a giant borg corporation with an AI-bot ā€˜customer servicesā€™ department. Nightmare.

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No idea, it just shows me this after I claimed it all in Bridge :man_shrugging: :grin:

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And itā€™s not just that situation. I read about more like those, e.g., https://x.com/sergeyiwanski/status/1863080382905618554 (another person reselling someoneā€™s else content). And due to inaction of Epic I think there will pop up more of those.

Itā€™s similar with quite a few big platform. Btw. Fab is not separate entity, itā€™s Epic that has an office in Switzeralnd handling out of USA stuff:

"Epicā€ means one or more of the following, depending on where your Content is distributed:
a. to the extent your Content is distributed to a customer based in the United States, Epic Games, Inc., a Maryland Corporation having its principal business offices at Box 254, 2474 Walnut Street, Cary, North Carolina, 27518, U.S.A.
b. to the extent your Content is distributed to a customer based outside the United States, Epic Games Commerce GmbH, a Swiss company with limited liability having its principal business offices at Platz 10, 6039 Root D4, Switzerland.

(From: https://www.fab.com/distribution-agreement)

In theory (and that worked in practice too in the past, and it works for other companies and marketplace) DMCA should work. Right now his only recourse would be to sue Epic (in USA or Switzerland), which would cost a lot I think.

I wonder why press havenā€™t yet written about Fab. This is perfect material for some article showing how big corporation messes up the launch of a big platform.

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My pessimistic two centsā€¦

Main stream press: Not their demographic
Computer tech related press: Not enough clicks
3d related press: After enough stories trickle through, and then we see some reaction in the form of damage control.

Weā€™re just a tiny group in the grand scheme of things that is daily news.

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You are probably right :frowning:

Depends on how you look at it. Big corpo messing up stuff might be good for click. But I donā€™t really know. Just in case I just pinged the verge in one of my tweets :stuck_out_tongue:

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This is what large corporations hope that you do. Unless youā€™re willing to give up years of your life and possibly have it ruined through bankruptcy in the process, plus the stressā€¦ itā€™s a lose-lose. The international factor is awkward too, but I imagine it would be a far better option to go down the legal route in Europe as there would probably be more chance of success and less chance of it costing millions of $$$ in legal photocopying billsā€¦

As you mentioned, the important part is the precedent. If this thief gets away with it with ZERO consequences and continues to sell a stolen product, then the platform is on borrowed time. No serious adult would want to use a platform like that. This is something that has to be ā€˜nipped in the budā€™, but by all accounts the management of that side of Epic seems to be pretty dreadful.

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Update on those thieves that sold not their own assets: now they are gone (seems they were removed yesterday evening). The person from reddit made this update:

Update:
On late Friday I received an email from ā€œEpic Games player supportā€ stating that my DMCA ticket was closed due to an error (emm the first, second or third one?). It was first communication I received from Epic at all. They asked me to fill in the gaps of missing information likeā€¦ my company name and email address (by email. let that sink in).
HOWEVER! Today at Monday 2.12.2024 I received another email from a different support email. This time from FAB Support. This email notified me that VELESA was taken down! Is it down for the period of 14 days or down for good? I donā€™t know.

(so maybe making noise on the internet does work?)

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OK,
It seems the 'Quixel Bridge' script can be made into a regular extension, so here it is:
quixelbridge.zip (22.9 KB)

Install the extension as usual, and restart Blender after installing. It should work as in the old folder location.

Be sure to claim the assets before the end of the month, and enjoy your 18.000 or so assets in Blender :laughing:

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Seems that reporting works after all? I wonder. I purchased a FAB asset - Unreal blueprint to be specific. The blueprint does not work, it is not functional. I contacted the seller for support to fix the issue two weeks ago. He did not respond. I assume this one is also case to report?

I donā€™t think so. Even if you read the linked reddit report of that person that guy reported and DMCAed this case multiple times. Just after it got louder about they said 'it was mistake in our system". Similar for other cases I know off.

Try it. It might work.

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