I’ve been making a lot of maps in Blender to use in the BGE, however I would like to experiment with the Unreal GE. I understand that before I can import my models into the Unreal Editor, I have to first export to .3DS and then convert that into Unreal’s format.
So here are my questions:
Can I export the models with the textures applied (in .3ds format) before I convert it again into Unreal’s format? What do I need to do so that the model retains the texture mapping? Will the quality degrade at all?
Any help would be greatly appreciated. Thanks for reading = )
Back to the original question, is there anyway to convert to .3ds with textures?
I’m doing an animation for a robotics team and one of the requirements is that the animation has to be done in .3ds, and I prefer modeling and texturing in blender, since I don’t know how to do it in 3D studios. This would help a lot and speed up time if I could do all my texturing in blender, then just export it to .3ds rather than learning how to put textures in 3D studios.