I’ve updated my Exporter Script for Unreal Static Meshes to Version 1.1. This is for all who want’s to use Blender-Meshes in Unreal Engine Games. It supports the following Features now:
* ASE File Format
- as many Textures as You want
- Smooth Groups
- Vertex Colors
- Object Scale and Rotation
In addition to this, the Script helps You to find possible Errors in Your Object by checking it. The Scale-Factor in the Defaults has gone. Instead, You can adjust if the Object Scale and/ore it’s Rotation shall be applied on Export.
You can find the Script, including a Demo File on my WebPage.
The Tut is located here in the Tutorial Section: blend.polis
(German only, but easy to understand)
It works with 2.33a and higher. (Tested on Win and Linux.) Python installation is not necessary.