Unrealistic Car Sim Help?

Hey, I’m trying to make a fairly unrealistic car sim intentionally, but to make it a little better, I want to do something for the steering that may involve some python. I just want the torque force to be greater when the vehicle is going faster and less when the vehicle is going slower. How can this be done?


Hmm. There’s a getVelocity() function, but the car could be traveling in any direction so you might need to get the absolute value of the x and y planes and possibly add them together if you care only about velocity and not direction. Of course, applying force is just changing the numbers on the motion sensor and adding it to GameLogic.