there used to be a way of smoothing motion.
how do i get these armature bones to beehave?
thanks
Attachments
UNSMOOTH.blend (576 KB)
there used to be a way of smoothing motion.
how do i get these armature bones to beehave?
thanks
UNSMOOTH.blend (576 KB)
In the graph editor, i selected the Y Euler Rotation channel for the Cylinder.
I set the channel F-Curve extrapolation to linear.
http://www.pasteall.org/blend/25718
thanks but that is far worse!
look at the bones! they are all over the place!
thanks for trying
dirty-stick’s change makes the ‘Cylinder’ rotate smoothly. You have given us no hint as to how you want the bones to move, and their F-curves are all over the place. What is the animation actually supposed to do?
Best wishes,
Matthew
In that case, you don’t want to animate the bones independently of the rotation, but to have them driven by it. Have a look at my piston tutorial.
Best wishes,
Matthew
does it work in 2.69?
as you see my 2.49 version does not.
any chance of blend file?
thanks
thanks very much indeed.
The tutorial was written for 2.5x, and still works just the same for 2.6x.
Best wishes,
Matthew
pistonTut.blend (710 KB)