I applied a UV map to my character model’s face. But shortly after, when I was switching between
Object/Edit mode a few times, the topology on my entire model went haywire. I’m not
sure if I pressed/selected something I shouldn’t have or if Blender is malfunctioning.
I’ve already tried flipping norms and recalculating v/e/f 's. I do still have a multi-res mod on it.
Hoping someone could give me a heads up about how to fix it?
Am having problems posting the .blend file. Its well under the data capacity for posting.
I’m also thinking that whatever data I have for Multi-res is corrupt, because I’m seeing the same result
as soon as I open previously saved files that use that Multires mod
eppo
You have external displacements file //…/…/…/…/…/Desktop/Joshua Body Sculpt left out. Without it all looks normal.
True. I’ve been working on the model without that file, since starting the thread.
However, that file contains a lot of subtle sculpting on the models arms (too distorted to see) and mid-section.
I was hoping the multi-res could be salvaged and that I wouldn’t have to redo those details.
“//…/…/…/…/…/Desktop/Joshua Body Sculpt” is just a .file on my desktop, from when I save the Multires. And I can’t do anything with it,now.
So…I’m not even sure how/if I can access the sculpting data.:spin: