I applied a UV map to my character model’s face. But shortly after, when I was switching between
Object/Edit mode a few times, the topology on my entire model went haywire. I’m not
sure if I pressed/selected something I shouldn’t have or if Blender is malfunctioning.
I’ve already tried flipping norms and recalculating v/e/f 's. I do still have a multi-res mod on it.
Hoping someone could give me a heads up about how to fix it?