I’ve tried modeling things in the past randomly but only a few days ago started seriously devoting my time to it.
I’ve watched many, many videos and followed tutorials from sites ranging from youtube, digital-tutors to blendercookie and picked up many helpful stuff. But I’m still quite unsure about a lot of stuff. Mainly about topology and getting UV’s to unwrap decently.
I’ve modeled a sword for my very first project after having drawn up the concepts in photoshop and ended up with this in Blender:
Which has worked out pretty well for me, but when I UV Unwrap it, this part in particular is quite a mess:
The UV looks like this:
(It seems I cannot attach more files, I’ll link to it instead) http://i.imgur.com/1pJn89H.png
I’m not sure if it’s good or looked down upon, but I included my source files (including the few older blender files showing my attempt at cleaning up the Topology)
I was wondering if anyone would have any input for me on this. I’ve cleaned up the Topology a bit but have no idea whether I have the right idea, what I could do to further improve, or things I can look out for to avoid anything I may have done wrong.
Thanks in advance!
source files.zip (739 KB)