I was checking through the bug tracker to see if a bug I have repeatedly encountered was already reported. I found nothing. But when I wanted to report it, the first line, in bright red, stated:
“Please DON’T report problems with build systems, linking errors and such. For those notify the mailing list or tell us in #blendercoders. Reports of this kind may end op rejected right away.”
Italic emphasis is mine. The bug is in the linking feature. Does this mean I should not report it in the bug tracker? Or is this about linking errors of a different kind? It seems a bit odd to single linking out, but there might be a reason for it, I am not a developer, I don’t know this…:spin:
For what it’s worth, this is the bug:
When I link a mesh object parented to an armature into a scene (i.e. both mesh and armature are from another file, where they function trouble-free together), and make the armature a proxy, the frame updating gets a little off. It seems the mesh is updated BEFORE the armature, meaning if I jump between frames, the mesh forms like the armature did in the PREVIOUS frame, not the current one. It occassionally spills over into rendering, but the effects there are a bit more confusing. I believe I have encountered this bug (I assume it to be a bug!) before. I now use Win Vista 32bit (sigh) and Blender 2.5, but I think I encountered the problem back on WinXP in Blender 2.4x, as well.
How do I best report this bug?