This is my very first post here on Blenderartists and I’m in the need of some assistance.
A few days ago I began a project, doing the Disruptor from the game Command & Conquer Tiberian Sun and I used this image as reference http://vignette1.wikia.nocookie.net/cnc/images/0/05/Disruptor.jpg/revision/latest?cb=20101218012936
Now, doing the dust cloud was a living nightmare. I’m not that good using the simulations and I avoid doing it if possible but that dust added that “extra” to the image.
I used the smoke simulation in an earlier project, also based on Tiberian Sun. https://scontent.xx.fbcdn.net/hphotos-xaf1/t31.0-8/10927842_10202613804865307_7648871000551838943_o.jpg
For the first time I had to use the wind force field in order to get the dust flow up to the right. And I got the effect I wanted. In order to save time I used the same smoke material from the first Tiberian Sun project in this one and it looked nice, I was happy with it.
To render the first project took about 3-4 hours with 1000 samples on the primary render layer.
But to render the Disruptor with 1300 samples took 33 HOURS!
The longest render I’ve ever made took 6 hours.
I know it would take a bit longer to render since I had to use my CPU since I used a smoke simulation but 33 hours?!
I’ve been thinking if it’s because I rendered it with a resolution of 3840 x 3398 but somehow I still find it unlikely.
To render it without the smoke present cuts it down to just 1 hour and then I can render it with my graphics card.
Now, I wonder if I could get some help to locate the reason why it took 33 hours to render.
Maybe it’s an option I’ve activated by mistake, it is because I used a wind force field, is it a material setup?
I’m no expert, I still find Blender quite difficult to use but if I know the reason why, then I can maybe avoid for future projects and renders.
How should I do this? Should I upload my blend file with textures or without or how does it work here?