I’ve noticed this issue when baking displacement maps (only available in blender internal) while practicing some basic retopo techniques (hence the goofy looking fella here). Why is it that the displacement looks like layers, it looks bad and nothing like the relatively smooth
(and rubbish hehe) original model, the texture seems fine. How can I fix this?
Here is the blend file for anyone who wants to try it out (1st layer retopo, second is sculpt): https://www.mediafire.com/file/472myx79iqtdohi/Displacement%20and%20retopo%20test.blend
Retopo model with displacement: especially noticable around the eyes and mouth