Unvanquished (seeking modelers!)

http://i.imgur.com/ZnYUP2a.png

Unvanquished Development is the team behind Unvanquished, a free, open-source first-person strategy shooter featuring two distinct teams: technologically advanced humans against monstrous organic aliens. Our game has been in development for two years now, with a stable project making monthly alpha releases, each of which has something new for our growing community. The team itself is spread out geographically, with members in North America, Europe, and Oceania. Development is coordinated over the internet, with a well-organized private development section on our forums and an IRC channel for more rapid, informal discussions. Our project has been featured many times on Phoronix, where we have been praised for our art progress. In addition, we have been featured on a multitude of gaming blogs and sites, as well as several Linux repositories.

We have an abundance of concept art for modelers to work on, and this would be your chance to make the artwork come to life. Here are the technical specifications for assets produced for our game:

  • For models, the upper polygon limit is 10,000 tris, although they should preferably be below this for performance reasons.
  • Depending on the size of the model, 1024 or 2048 squared textures are preferred in a lossless format, such as PNG or TGA.
  • Our engine supports the following texture maps: diffuse, specular, normal, glow, and gloss. The latter two are optional.

http://i.imgur.com/J2vcmsq.png

The easiest way to get started is to contact me directly at [email protected] with a description of yourself and some examples of your previous work, either in the form of attachments or a portfolio if you have one. Note that as we are an open source development team, this is not a paid project, but you will be fully credited for your work.

Here are a few examples of the concept art we currently have in stock, showing opportunities for hard surface and organic modelers. In order, they are the spiker, an alien building; the flamethrower, a human weapon; and the heavy machine gun, another human weapon.



Posting updated with some new concepts, bumped.

Posting updated again.

The images on your post seem very detailed, and would take a while to model, let alone texture. I think for the volunteer forum there is only so much you can expect (especially when its in the normal blender section and your demanding GAME friendly models)
to get good models of your concept art, you would need a professional to work on these.

To get a better response i would suggest posting this under the Game engine forums, people will be a bit more familiar with “Game” friendly models and tend to be more likely to help you out. Also if you want more people to contribute to your game i suggest possibly adding in screenshots (ingame) and/or a gameplay video so they can see what they are working for.

Again don’t expect much but your more likely to get people respond to this if you post it under the game forums.

Good luck!