i have the following problem:
whenever i array an object on a curve via array- and curve-modifier, the object gets deformed very badly on points of the curve that are set to “vector”.
i already tried to solve it by adding several loopcuts to the shape itself to make it bend more easily but this doesn’t seem to help at all.
i know that i can also bevel a curve on a curve to achieve undeformed results, but this is not an option because i want to animate the rotation of initial object that is being arrayed on the curve.
i know that this deformation is a known issue and has several threads on the forum, but duplifaces or parent objects on planes haven’t solved my problem either.
or as an alternative: is it possible to animate to animate a curve bevel object that i then stretch out on the second curve?
can anybody point me in the right direction?