Hi, thanks for reading. My name is Rachel & I’m using Blender 2.48. I’m having a problem where some textures and/or surfaces for some of my objects are showing a weird unwanted ‘flickering’ (for lack of a better term), in the final rendered output. It’s possibly related to shadows, since the intensity of the shadows seems to change frequently in an unnatural way. I don’t know.
Here’s the .avi I rendered with Blender’s internal renderer (3.04MB, approximately 13 seconds):
And here are my render settings:
Here are my Ambient Occlusion settings:
And lastly, here are the material settings for the objects most noticeably ‘flickering’ in the rendered video (this material is used for several sections of wall, all of which ‘flicker’ in the video at some point):
Basically almost everything I do in Blender is just ‘guessing as I go’ - at best, I have a poor understanding of what it all really means & how it works. It would not surprise me if I have some unnecessary or incorrect settings here that are causing this ‘flickering’ problem.
I’m hopeful someone can point out what’s causing the problem. The .avi should be helpful in displaying the problem, anyway. [Edit: It’s clear I need to slow down and tweak the path, big time - as it is, it’s painful to the eyes - though unrelated to the flickering issue, hence my need for your help.]
Thanks in advance for your posts!