I’m new here and I’m really excited to be part of such an active community. I’ve started Blender a few times in the past only to give up–just too overwhelming. Recently I’ve found the Blender Guru tutorials which makes a huge difference so I feel more confident that this will be a long term hobby. We’ll see.
In any case, I’ve done the donuts tutorial and I thought I was almost done with the anvil tutorial but I’m having issues baking my normal map.
Can anyone tell me why this part of my normal map has these lines on it? I’ve tried smooth shading; I’ve tried bumping up the subsurface count up to 6 for viewport and render; I’ve tried increasing and decreasing the ray distance before baking. I’m out of ideas. Any help would be greatly appreciated.
Specs: I’m using Blender 2.8 beta on an old Macbook Pro.