I’m working on some simple motion graphics in Blender. I’ve multiple scenes in my file with some deforming planes and animated curves all with simple flat emission shaders.
Often when I press play or shift-space, it takes 3 to 4 seconds for the animation to start playing. Once it plays, everything is fine. This happens about 70% of the time. It doesn’t happen when I play and pause in a short time frame. I guess it’s some sort of caching issue?
I would guess that is happening while it is compiling a folder of jpg images to a cache, which facilitates smooth playback. Seems like normal behavior.