Unwanted shimmering in metal shader - animation

Hi there!

I rendered only 22 frames of a project for work, having used the new SID temporal 4.0, in order to test the best options. My settings are as follows:


It is possible to see the problem in the cylindrical object at the background in the left side.
What can I do to eliminate the flicker in the metal?

Hi,

You mean those white horizontal lines?

The object that is giving me problems is this one:

The issue is clearly visible when viewing the animation in full screen.

Hm, it is hard to tell what could be the cause of that problem. Have you tried to turn roughness all the way up to 1.000?

I would try turning up the bounces (especially glossy) 3- 4 is a bit low try 9-12 and render a few frames to see if it helps, it looks like the reflection rays of the lights sometimes hit and sometimes miss.
Also I seem to remember that light tree can give different results per frame (I could be wrong on this but it is worth a try to turn it off if you have it on)

That wouldn’t be a solution, since I want the metal to be shiny.

Thabks for the reply. I’ll try your suggestions tomorrow and will let you know what worked for me.

Hi again!

I’ve found the solution to be to raise the threshold to about 0.03 (this works for this particular scene) and the samples to 10000. By increasing the samples to this high number, it provides sufficient information to eliminate the shimmering.

Turning up the bounces or turning off the light tree doesn’t seems to make a difference.

Yes, you have actually two ways to do this, either to increase your samples up to something very high, or to use 3rd party apps in order to remove that noisiness

And the render times are quite good. With these settings, I can render a 1920x1080 animation with 2:15 minutes (95 seconds) a frame.